Skip to content

Vector Layer

The new vector layer will be the layer that naturally includes our support for all kinds of vector elements and entities. The initial release enables you to create various shapes, but over time we expect to add other functionality such as markup, redline etc.

Shape Support

You can create vector shapes in FieldTwin Design. We support the following vector shape primitives in 2D and 3D: Box, Sphere, Triangle, Circle, Rectangle, Cone, Cylinder, Ring, Torus, Connection Tube, and Connection FlatTube. See the example illustration below on how this might be useful to your projects:

Screenshot

Create Shape

To create a new shape, select Shape from the Create Menu:

Screenshot

This will display a sub-menu of the available shapes as shown here:

Screenshot

Select the desired shape from the menu. This will display that you have entered the Shape command in the Viewport, and that you now can move the mouse to the location of your choice.

Screenshot

Once you have the correct location then click the left mouse button to create the shape at that position:

Screenshot

You will now see a new entry in the Shapes folder in the Project View tree called New Shape, and the corresponding New Shape property window with the Common and Shapes property panels. These panels allow you to set the various shape input values. For the Sphere we created above you can now change the Radius and in 3D view it then looks like this:

Screenshot

Edit Shape

You can at any time edit the shapes you have created when it comes to positioning and rotation directly in the viewport in 2D or 3D. To edit a shape start by clicking on the shape. Once you have selected a shape, you will see the move/rotation helper tool in the center of the select shape as shown below:

Screenshot

Select the red rotation arrow to rotate the shape in either direction. To move the shape up/down use the blue arrow of the helper tool, the red arrow allows you to move it sideways. Click outside the selected Shape to exit the edit shape mode.

Copy, Paste and Delete

You can copy and paste individual or a selection of shapes, by selecting then and then using the following keyboard commands:

Key combination Command
CTRL-C Copy selected shape(s)
CTRL-V Paste selection(s) at mouse location
CTRL-SHIFT-V Paste selection(s) at same location
DELETE Delete selection(s)

You can copy and paste shapes between individual project tabs, and even copy paste individual shapes between different projects.

When pasting a shape it will appear where you have the mouse pointer positioned on the layout area. So if you want to paste multiple copies of an asset on stage simply move the mouse around to the desired position and press CTRL-V at each location. Use CTRL-SHIFT-V to paste in the same location as it remembers the exact coordinates.

Note! Shapes can naturally be selected and copy/pasted together with any other asset, connection etc.

Shape Commands

You also have a series of available commands for the shapes you create.

Screenshot

The commands as shown in the illustration above of the Torus shape propert toolbar from left to right are:

Locate - Click the locate icon to be taken to the shape location in the View Port.

Lock - Click on the padlock icon to lock the shape in place and disallow editing.

Delete - Click on the trashcan icon to delete the shape.

Clone - Select this from the menu to create a copy of the selected shape.

Hide - Select this from the menu to hide the shape in the viewport. Select Show from the menu to display it again.

Export as GLTF - Select this from the menu to export the shape to the GLTF file format. The file will be saved to your Download directory.

Export as SHP - Select this from the menu to export the shape to the SHP vector file format. The file will be saved to your Download directory.

Shape Types

You can change the Shape you want in the Types setting in the Shapes property panel. The following vector shape primitives are supported: Box, Sphere, Circle, Rectangle, Cone, Cylinder, Ring, Torus, Connection Tube, and Connection FlatTube.

Screenshot

Box Shape

The Box shape will create a 3D box for you on the ViewPort e.g:

Screenshot

The Common property panel has the following settings:

Screenshot

Tags - Any shape can be tagged with a user defined name e.g. Safety Zones. This makes it easy to create groups. Every item that share the same tag is automatically put in a folder under the Tags node in the Project View tree.

Name - You can assign a descriptive name for the shape here e.g. Safety Zone Drill Center.

Label - This will display a text box of the content of the Name field. You can change the font color and size by clicking on the colored box and use the edit field next to it respectively. Use the Show check box to select if the text should be On or Off.

  • Align label to top - Check this box to align the shape label to the top of the shape.

Position - The position of the shape can be adjusted.

  • X - This shows the current X coordinate of the shape and can be changed in the edit field.

  • Y - This shows the current Y coordinate of the shape and can be changed in the edit field.

  • Z - This is the Z offset coordinate of the shape and can be changed in the edit field.

Opacity - The Opacity slider allows you to define the shape transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

The Shapes property panel has the following settings:

Screenshot

Asset Snap - This will display a drop down list of all staged assets. Select one to have the shape snap to it.

Connection Snap - This will display a drop down list of all staged connections. Select one to have the shape snap to it.

Type - This dropdown list allows you to change you shape to any of the supported types.

Use as clipping mask - Select this option to have the shape used as a clip plane(s) to cut through the View Port 2D/3D visualisation. This is very useful for presentations if you want to show your project with a view through your project layers.

1 - Create a shape that is a box

Alt text

2 - Select ‘Use as a clipping mask’ in the property panel

Alt text

3 - Move your cube to cut your field where you like you can also input size, coordinates, depth, alignment etc. in the properties panel

Alt text

Color - This is the default shape color. Click on the color picker to display the dialog where you can select the desired shape color. You can revert to default any time by clicking the Reset button

Render outline - Check this option to render the shape outline with the color set in the Outline Color selector.

Do not cross bathy - Check this option to prevent the shape Z value to go below the bathymetry e.g. the shape will always be above the seabed.

Stick to bathy - Check this option to have the shape Z value snap to the bathymetry e.g. the shape will always be fixed to the current seabed level.

Width - Set shape width by entering the value in this field.

Height - Set shape height by entering the value in this field.

Depth - Set shape depth by entering the value in this field.

Alignment - Select the shape alignment by choosing either Top, Center or Bottom.

Rotation - The rotation of the shape can be adjusted.

  • X - This shows the current X rotation value of the shape and can be changed in the edit field.

  • Y - This shows the current Y rotation value of the shape and can be changed in the edit field.

  • Z - This is the Z offset rotation value of the shape and can be changed in the edit field.

Sphere Shape

The Sphere shape will create a 3D sphere for you on the ViewPort e.g:

Screenshot

The Common property panel has the following settings:

Screenshot

Tags - Any shape can be tagged with a user defined name e.g. Safety Zones. This makes it easy to create groups. Every item that share the same tag is automatically put in a folder under the Tags node in the Project View tree.

Name - You can assign a descriptive name for the shape here e.g. Safety Zone Drill Center.

Label - This will display a text box of the content of the Name field. You can change the font color and size by clicking on the colored box and use the edit field next to it respectively. Use the Show check box to select if the text should be On or Off.

  • Align label to top - Check this box to align the shape label to the top of the shape.

Position - The position of the shape can be adjusted.

  • X - This shows the current X coordinate of the shape and can be changed in the edit field.

  • Y - This shows the current Y coordinate of the shape and can be changed in the edit field.

  • Z - This is the Z offset coordinate of the shape and can be changed in the edit field.

Opacity - The Opacity slider allows you to define the shape transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

The Shapes property panel has the following settings:

Screenshot

Asset Snap - This will display a drop down list of all staged assets. Select one to have the shape snap to it.

Connection Snap - This will display a drop down list of all staged connections. Select one to have the shape snap to it.

Type - This dropdown list allows you to change you shape to any of the supported types.

Color - This is the default shape color. Click on the color picker to display the dialog where you can select the desired shape color. You can revert to default any time by clicking the Reset button

Render outline - Check this option to render the shape outline with the color set in the Outline Color selector.

Outline Color - This is the current outline shape color. Click on the color picker to display the dialog where you can select the desired shape outline color.

Do not cross bathymery - Check this option to prevent the shape Z value to go below the bathymetry e.g. the shape will always be above the seabed.

Stick to bathymery - Check this option to have the shape Z value snap to the bathymetry e.g. the shape will always be fixed to the current seabed level.

Radius - Set sphere radius by entering the value in this field.

Alignment - Select the shape alignment by choosing either Top, Center or Bottom.

Triangle Shape

The Triangle shape will create a 2D triangle for you on the ViewPort e.g:

Screenshot

The Common property panel has the following settings:

Screenshot

Tags - Any shape can be tagged with a user defined name e.g. Safety Zones. This makes it easy to create groups. Every item that share the same tag is automatically put in a folder under the Tags node in the Project View tree.

Name - You can assign a descriptive name for the shape here e.g. Safety Zone Drill Center.

Label - This will display a text box of the content of the Name field. You can change the font color and size by clicking on the colored box and use the edit field next to it respectively. Use the Show check box to select if the text should be On or Off.

  • Align label to top - Check this box to align the shape label to the top of the shape.

Position - The position of the shape can be adjusted.

  • X - This shows the current X coordinate of the shape and can be changed in the edit field.

  • Y - This shows the current Y coordinate of the shape and can be changed in the edit field.

  • Z - This is the Z offset coordinate of the shape and can be changed in the edit field.

Opacity - The Opacity slider allows you to define the shape transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

The Shapes property panel has the following settings:

Screenshot

Asset Snap - This will display a drop down list of all staged assets. Select one to have the shape snap to it.

Connection Snap - This will display a drop down list of all staged connections. Select one to have the shape snap to it.

Type - This dropdown list allows you to change you shape to any of the supported types.

Color - This is the default shape color. Click on the color picker to display the dialog where you can select the desired shape color. You can revert to default any time by clicking the Reset button

Render outline - Check this option to render the shape outline with the color set in the Outline Color selector.

Outline Color - This is the current outline shape color. Click on the color picker to display the dialog where you can select the desired shape outline color.

Do not cross bathymetry - Check this option to prevent the shape Z value to go below the bathymetry e.g. the shape will always be above the seabed.

Stick to bathymetry - Check this option to have the shape Z value snap to the bathymetry e.g. the shape will always be fixed to the current seabed level.

Width - Set shape width by entering the value in this field.

Height - Set shape height by entering the value in this field.

Alignment - Select the shape alignment by choosing either Top, Center or Bottom.

Rotation - The rotation of the shape can be adjusted.

  • X - This shows the current X rotation value of the shape and can be changed in the edit field.

  • Y - This shows the current Y rotation value of the shape and can be changed in the edit field.

  • Z - This is the Z offset rotation value of the shape and can be changed in the edit field.

Circle Shape

The Circle shape will create a 2D circle for you on the ViewPort e.g:

Screenshot

The Common property panel has the following settings:

Screenshot

Tags - Any shape can be tagged with a user defined name e.g. Safety Zones. This makes it easy to create groups. Every item that share the same tag is automatically put in a folder under the Tags node in the Project View tree.

Name - You can assign a descriptive name for the shape here e.g. Safety Zone Drill Center.

Label - This will display a text box of the content of the Name field. You can change the font color and size by clicking on the colored box and use the edit field next to it respectively. Use the Show check box to select if the text should be On or Off.

  • Align label to top - Check this box to align the shape label to the top of the shape.

Position - The position of the shape can be adjusted.

  • X - This shows the current X coordinate of the shape and can be changed in the edit field.

  • Y - This shows the current Y coordinate of the shape and can be changed in the edit field.

  • Z - This is the Z offset coordinate of the shape and can be changed in the edit field.

Opacity - The Opacity slider allows you to define the shape transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

The Shapes property panel has the following settings:

Screenshot

Asset Snap - This will display a drop down list of all staged assets. Select one to have the shape snap to it.

Connection Snap - This will display a drop down list of all staged connections. Select one to have the shape snap to it.

Type - This dropdown list allows you to change you shape to any of the supported types.

Color - This is the default shape color. Click on the color picker to display the dialog where you can select the desired shape color. You can revert to default any time by clicking the Reset button

Render outline - Check this option to render the shape outline with the color set in the Outline Color selector.

Outline Color - This is the current outline shape color. Click on the color picker to display the dialog where you can select the desired shape outline color.

Do not cross bathymetry - Check this option to prevent the shape Z value to go below the bathymetry e.g. the shape will always be above the seabed.

Stick to bathymetry - Check this option to have the shape Z value snap to the bathymetry e.g. the shape will always be fixed to the current seabed level.

Radius - Set sphere radius by entering the value in this field.

Alignment - Select the shape alignment by choosing either Top, Center or Bottom.

Rotation - The rotation of the shape can be adjusted.

  • X - This shows the current X rotation value of the shape and can be changed in the edit field.

  • Y - This shows the current Y rotation value of the shape and can be changed in the edit field.

  • Z - This is the Z offset rotation value of the shape and can be changed in the edit field.

Rectangle Shape

The Rectangle shape will create a 2D rectangle for you on the ViewPort e.g:

Screenshot

The Common property panel has the following settings:

Screenshot

Tags - Any shape can be tagged with a user defined name e.g. Safety Zones. This makes it easy to create groups. Every item that share the same tag is automatically put in a folder under the Tags node in the Project View tree.

Name - You can assign a descriptive name for the shape here e.g. Safety Zone Drill Center.

Label - This will display a text box of the content of the Name field. You can change the font color and size by clicking on the colored box and use the edit field next to it respectively. Use the Show check box to select if the text should be On or Off.

  • Align label to top - Check this box to align the shape label to the top of the shape.

Position - The position of the shape can be adjusted.

  • X - This shows the current X coordinate of the shape and can be changed in the edit field.

  • Y - This shows the current Y coordinate of the shape and can be changed in the edit field.

  • Z - This is the Z offset coordinate of the shape and can be changed in the edit field.

Opacity - The Opacity slider allows you to define the shape transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

The Shapes property panel has the following settings:

Screenshot

Asset Snap - This will display a drop down list of all staged assets. Select one to have the shape snap to it.

Connection Snap - This will display a drop down list of all staged connections. Select one to have the shape snap to it.

Type - This dropdown list allows you to change you shape to any of the supported types.

Color - This is the default shape color. Click on the color picker to display the dialog where you can select the desired shape color. You can revert to default any time by clicking the Reset button

Render outline - Check this option to render the shape outline with the color set in the Outline Color selector.

Outline Color - This is the current outline shape color. Click on the color picker to display the dialog where you can select the desired shape outline color.

Do not cross bathymetry - Check this option to prevent the shape Z value to go below the bathymetry e.g. the shape will always be above the seabed.

Stick to bathymetry - Check this option to have the shape Z value snap to the bathymetry e.g. the shape will always be fixed to the current seabed level.

Width - Set rectangle width by entering the value in this field.

Height - Set rectangle height by entering the value in this field.

Alignment - Select the shape alignment by choosing either Top, Center or Bottom.

Rotation - The rotation of the shape can be adjusted.

  • X - This shows the current X rotation value of the shape and can be changed in the edit field.

  • Y - This shows the current Y rotation value of the shape and can be changed in the edit field.

  • Z - This is the Z offset rotation value of the shape and can be changed in the edit field.

Cone Shape

The Cone shape will create a 3D cone for you on the ViewPort e.g:

Screenshot

The Common property panel has the following settings:

Screenshot

Tags - Any shape can be tagged with a user defined name e.g. Safety Zones. This makes it easy to create groups. Every item that share the same tag is automatically put in a folder under the Tags node in the Project View tree.

Name - You can assign a descriptive name for the shape here e.g. Safety Zone Drill Center.

Label - This will display a text box of the content of the Name field. You can change the font color and size by clicking on the colored box and use the edit field next to it respectively. Use the Show check box to select if the text should be On or Off.

  • Align label to top - Check this box to align the shape label to the top of the shape.

Position - The position of the shape can be adjusted.

  • X - This shows the current X coordinate of the shape and can be changed in the edit field.

  • Y - This shows the current Y coordinate of the shape and can be changed in the edit field.

  • Z - This is the Z offset coordinate of the shape and can be changed in the edit field.

Opacity - The Opacity slider allows you to define the shape transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

The Shapes property panel has the following settings:

Screenshot

Asset Snap - This will display a drop down list of all staged assets. Select one to have the shape snap to it.

Connection Snap - This will display a drop down list of all staged connections. Select one to have the shape snap to it.

Type - This dropdown list allows you to change you shape to any of the supported types.

Color - This is the default shape color. Click on the color picker to display the dialog where you can select the desired shape color. You can revert to default any time by clicking the Reset button

Render outline - Check this option to render the shape outline with the color set in the Outline Color selector.

Outline Color - This is the current outline shape color. Click on the color picker to display the dialog where you can select the desired shape outline color.

Do not cross bathymetry - Check this option to prevent the shape Z value to go below the bathymetry e.g. the shape will always be above the seabed.

Stick to bathymetry - Check this option to have the shape Z value snap to the bathymetry e.g. the shape will always be fixed to the current seabed level.

Radius - Set cone radius by entering the value in this field.

Height - Set cone height by entering the value in this field.

Alignment - Select the shape alignment by choosing either Top, Center or Bottom.

Rotation - The rotation of the shape can be adjusted.

  • X - This shows the current X rotation value of the shape and can be changed in the edit field.

  • Y - This shows the current Y rotation value of the shape and can be changed in the edit field.

  • Z - This is the Z offset rotation value of the shape and can be changed in the edit field.

Cylinder Shape

The Cylinder shape will create a 3D cylinder for you on the ViewPort e.g:

Screenshot

The Common property panel has the following settings:

Screenshot

Tags - Any shape can be tagged with a user defined name e.g. Safety Zones. This makes it easy to create groups. Every item that share the same tag is automatically put in a folder under the Tags node in the Project View tree.

Name - You can assign a descriptive name for the shape here e.g. Safety Zone Drill Center.

Label - This will display a text box of the content of the Name field. You can change the font color and size by clicking on the colored box and use the edit field next to it respectively. Use the Show check box to select if the text should be On or Off.

  • Align label to top - Check this box to align the shape label to the top of the shape.

Position - The position of the shape can be adjusted.

  • X - This shows the current X coordinate of the shape and can be changed in the edit field.

  • Y - This shows the current Y coordinate of the shape and can be changed in the edit field.

  • Z - This is the Z offset coordinate of the shape and can be changed in the edit field.

Opacity - The Opacity slider allows you to define the shape transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

The Shapes property panel has the following settings:

Screenshot

Asset Snap - This will display a drop down list of all staged assets. Select one to have the shape snap to it.

Connection Snap - This will display a drop down list of all staged connections. Select one to have the shape snap to it.

Type - This dropdown list allows you to change you shape to any of the supported types.

Color - This is the default shape color. Click on the color picker to display the dialog where you can select the desired shape color. You can revert to default any time by clicking the Reset button

Render outline - Check this option to render the shape outline with the color set in the Outline Color selector.

Outline Color - This is the current outline shape color. Click on the color picker to display the dialog where you can select the desired shape outline color.

Do not cross bathymetry - Check this option to prevent the shape Z value to go below the bathymetry e.g. the shape will always be above the seabed.

Stick to bathymetry - Check this option to have the shape Z value snap to the bathymetry e.g. the shape will always be fixed to the current seabed level.

Radius Top - Set cylinder top radius by entering the value in this field.

Radius Bottom - Set cylinder bottom radius by entering the value in this field.

Height - Set cylinder height by entering the value in this field.

Alignment - Select the shape alignment by choosing either Top, Center or Bottom.

Rotation - The rotation of the shape can be adjusted.

  • X - This shows the current X rotation value of the shape and can be changed in the edit field.

  • Y - This shows the current Y rotation value of the shape and can be changed in the edit field.

  • Z - This is the Z offset rotation value of the shape and can be changed in the edit field.

Ring Shape

The Ring shape will create a 2D ring for you on the ViewPort e.g:

Screenshot

The Common property panel has the following settings:

Screenshot

Tags - Any shape can be tagged with a user defined name e.g. Safety Zones. This makes it easy to create groups. Every item that share the same tag is automatically put in a folder under the Tags node in the Project View tree.

Name - You can assign a descriptive name for the shape here e.g. Safety Zone Drill Center.

Label - This will display a text box of the content of the Name field. You can change the font color and size by clicking on the colored box and use the edit field next to it respectively. Use the Show check box to select if the text should be On or Off.

  • Align label to top - Check this box to align the shape label to the top of the shape.

Position - The position of the shape can be adjusted.

  • X - This shows the current X coordinate of the shape and can be changed in the edit field.

  • Y - This shows the current Y coordinate of the shape and can be changed in the edit field.

  • Z - This is the Z offset coordinate of the shape and can be changed in the edit field.

Opacity - The Opacity slider allows you to define the shape transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

The Shapes property panel has the following settings:

Screenshot

Asset Snap - This will display a drop down list of all staged assets. Select one to have the shape snap to it.

Connection Snap - This will display a drop down list of all staged connections. Select one to have the shape snap to it.

Type - This dropdown list allows you to change you shape to any of the supported types.

Color - This is the default shape color. Click on the color picker to display the dialog where you can select the desired shape color. You can revert to default any time by clicking the Reset button

Render outline - Check this option to render the shape outline with the color set in the Outline Color selector.

Do not cross bathymetry - Check this option to prevent the shape Z value to go below the bathymetry e.g. the shape will always be above the seabed.

Stick to bathymetry - Check this option to have the shape Z value snap to the bathymetry e.g. the shape will always be fixed to the current seabed level.

Outline Color - This is the current outline shape color. Click on the color picker to display the dialog where you can select the desired shape outline color.

Inner Radius - Set ring inner radius by entering the value in this field.

Outer Radius - Set ring outer radius by entering the value in this field.

Alignment - Select the shape alignment by choosing either Top, Center or Bottom.

Rotation - The rotation of the shape can be adjusted.

  • X - This shows the current X rotation value of the shape and can be changed in the edit field.

  • Y - This shows the current Y rotation value of the shape and can be changed in the edit field.

  • Z - This is the Z offset rotation value of the shape and can be changed in the edit field.

Torus Shape

The Torus shape will create a 3D Torus for you on the ViewPort e.g:

Screenshot

The Common property panel has the following settings:

Screenshot

Tags - Any shape can be tagged with a user defined name e.g. Safety Zones. This makes it easy to create groups. Every item that share the same tag is automatically put in a folder under the Tags node in the Project View tree.

Name - You can assign a descriptive name for the shape here e.g. Safety Zone Drill Center.

Label - This will display a text box of the content of the Name field. You can change the font color and size by clicking on the colored box and use the edit field next to it respectively. Use the Show check box to select if the text should be On or Off.

  • Align label to top - Check this box to align the shape label to the top of the shape.

Position - The position of the shape can be adjusted.

  • X - This shows the current X coordinate of the shape and can be changed in the edit field.

  • Y - This shows the current Y coordinate of the shape and can be changed in the edit field.

  • Z - This is the Z offset coordinate of the shape and can be changed in the edit field.

Opacity - The Opacity slider allows you to define the shape transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

The Shapes property panel has the following settings:

Screenshot

Asset Snap - This will display a drop down list of all staged assets. Select one to have the shape snap to it.

Connection Snap - This will display a drop down list of all staged connections. Select one to have the shape snap to it.

Type - This dropdown list allows you to change you shape to any of the supported types.

Color - This is the default shape color. Click on the color picker to display the dialog where you can select the desired shape color. You can revert to default any time by clicking the Reset button

Render outline - Check this option to render the shape outline with the color set in the Outline Color selector.

Outline Color - This is the current outline shape color. Click on the color picker to display the dialog where you can select the desired shape outline color.

Do not cross bathy - Check this option to prevent the shape Z value to go below the bathymetry e.g. the shape will always be above the seabed.

Stick to bathy - Check this option to have the shape Z value snap to the bathymetry e.g. the shape will always be fixed to the current seabed level.

Radius - Set Taurus radius by entering the value in this field.

Thickness - Set Taurus thickness by entering the value in this field.

Alignment - Select the shape alignment by choosing either Top, Center or Bottom.

Rotation - The rotation of the shape can be adjusted.

  • X - This shows the current X rotation value of the shape and can be changed in the edit field.

  • Y - This shows the current Y rotation value of the shape and can be changed in the edit field.

  • Z - This is the Z offset rotation value of the shape and can be changed in the edit field.

Connection Tube

The Connection Tube shape will create a 3D Tube for you on a selected connection in the ViewPort e.g:

Screenshot

The Common property panel has the following settings:

Screenshot

Tags - Any shape can be tagged with a user defined name e.g. Safety Zones. This makes it easy to create groups. Every item that share the same tag is automatically put in a folder under the Tags node in the Project View tree.

Name - You can assign a descriptive name for the shape here e.g. Umbilical Safety Zone.

Label - This will display a text box of the content of the Name field. You can change the font color and size by clicking on the colored box and use the edit field next to it respectively. Use the Show check box to select if the text should be On or Off.

  • Align label to top - Check this box to align the shape label to the top of the shape.

Position - The position of the shape can be adjusted.

  • X - This shows the current X coordinate of the shape and can be changed in the edit field.

  • Y - This shows the current Y coordinate of the shape and can be changed in the edit field.

  • Z - This is the Z offset coordinate of the shape and can be changed in the edit field.

Opacity - The Opacity slider allows you to define the shape transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

The Shapes property panel has the following settings:

Screenshot

Connection Snap - You can snap this to any connection in your project. Click the drop down list of the available connections in the ViewPort and the shape will automatically snap to its location.

Type - This dropdown list allows you to change you shape to any of the supported types.

Color - This is the default shape color. Click on the color picker to display the dialog where you can select the desired shape color. You can revert to default any time by clicking the Reset button

Render outline - Check this option to render the shape outline with the color set in the Outline Color selector.

Outline Color - This is the current outline shape color. Click on the color picker to display the dialog where you can select the desired shape outline color.

Radius - Set the Connection Tube radius by entering the value in this field.

Full length - Uncheck this option if you do not wish this shape to follow the entire connection. This will display the following new parameters:

  • Relative to end - This will anchor the start the shape at one of the endpoints.

  • Offset - Enter a numeric offset value from the endpoint to move the shape position.

  • Length - Enter a numerical value to set the length of the shape.

Note! - You can select the shape in the viewport and drag it to position it as well.

Connection FlatTube

The Connection FLatTube shape will create a 2D Tube for you on a selected connection in the ViewPort e.g:

Screenshot

The Common property panel has the following settings:

Screenshot

Tags - Any shape can be tagged with a user defined name e.g. Safety Zones. This makes it easy to create groups. Every item that share the same tag is automatically put in a folder under the Tags node in the Project View tree.

Name - You can assign a descriptive name for the shape here e.g. Umbilical Safety Zone.

Label - This will display a text box of the content of the Name field. You can change the font color and size by clicking on the colored box and use the edit field next to it respectively. Use the Show check box to select if the text should be On or Off.

  • Align label to top - Check this box to align the shape label to the top of the shape.

Position - The position of the shape can be adjusted.

  • X - This shows the current X coordinate of the shape and can be changed in the edit field.

  • Y - This shows the current Y coordinate of the shape and can be changed in the edit field.

  • Z - This is the Z offset coordinate of the shape and can be changed in the edit field.

Opacity - The Opacity slider allows you to define the shape transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

The Shapes property panel has the following settings:

Screenshot

Connection Snap - You can snap this to any connection in your project. Click the drop down list of the available connections in the ViewPort and the shape will automatically snap to its location.

Type - This dropdown list allows you to change you shape to any of the supported types.

Color - This is the default shape color. Click on the color picker to display the dialog where you can select the desired shape color. You can revert to default any time by clicking the Reset button

Render outline - Check this option to render the shape outline with the color set in the Outline Color selector.

Outline Color - This is the current outline shape color. Click on the color picker to display the dialog where you can select the desired shape outline color.

Radius - Set the Connection FlatTube radius by entering the value in this field.

Full length - Uncheck this option if you do not wish this shape to follow the entire connection. This will display the following new parameters:

  • Relative to end - This will anchor the start the shape at one of the endpoints.

  • Offset - Enter a numeric offset value from the endpoint to move the shape position.

  • Length - Enter a numerical value to set the length of the shape.

Note! - You can select the shape in the viewport and drag it to position it as well.